While Interactivity and Participatory Culture are now the same thing, they are related. In fact, Terry Flew in our reading today writes that “the combination of media convergence–the distribution and accessing of media content across multiple platforms–and more interactive social media are dramatically reducing barriers to media participation, thereby radically transforming media production, distribution and reception” (75).
He goes on to set up of the major differences between what he calls 20th century mass communication and 21st century convergent social media, which he can see in his chart to the right.
After his section on transmedia storytelling, which we can talk more about in class if there is interest, he launches into a section on the Pro-Am divide, saying that social media and especially Web 2.0 platforms have three interrelated tendencies.
- flattened hierarchies between content producers and consumers,
- new opportunities for participation (and kinds of interactivity), and
- network amplification.
For him this sets up his argument about the perceived binary between old and new media cultures, which is an interesting topic, but not the focus of where I hope to take this today in class. Instead of that argument, I want us to look at the claims for interactivity set up in Gane and Beer’s chapter. They present several problems with the digital ideal (they call it a cyperbole) for interactivity. So they cite Manovich, McLuhan, and others who would claim that traditional cinema or going to an art exhibit is just as (if not more) interactive than some of the digital technologies that claim to be interactive.
- What is the basis for this claim? How convinced are you by the argument?
Importantly, though, Gane and Beer shift to a more humanist approach to interactivity through Spiro Kiousis, who brings human agency to the analysis and discusses people’s sense of interactivity and the anthropomorphization of new media technologies that mirror human interaction.
As an example, they
bring in interactive museum spaces, suggesting, “Interactivity is not simply a technical interaction between device and a user in a museum space, but rather a process through which ‘public memories,’ knowledge, and culture are mediated more generally” (97).
I want to explore these ideas a bit more by asking you to spend some time navigating an online museum space, several of which can be found by clicking here.
Using the “comment” feature, describe the types of interactivity that spaces such as these provide.
- What are the features of the interaction?
- What degree of agency do you have?
- What is most and least satisfying about the experience?